![]() The biggest strength of the campaign comes in the acting. The worst example of this is in the mid-air fight in the Battle of Midway where the plane is near impossible to control and it gets very tedious, very quickly. There are a couple of missions where the developers have tried to mix up the fighting mechanics, like The Battle of Midway, or Operation Tonga, but this actually makes them more awkward and messy. What lets them down the most however is the repetitive nature of them You’re basically at a shooting range with multiple different background scenes playing out. ![]() At least within those 9 missions, there are a lot of varied locations and some really nice lighting and design. ![]() ![]() With only 9 missions in total, it really was over before you knew it. The entire thing lasts for about six hours.įollowing on from Cold War and Modern Warfare, Vanguard’s campaign is yet again, pretty underwhelming in terms of length. But it was the hot topic of the weekend, and a debate that will not be ending across any of these games any time soon.The Call of Duty campaign is something that most people pay fairly little attention to, but can always be relied upon to provide a good half a day’s worth of fun. We’ll see how things play out when Cold War launches, or in future betas before that, I suppose. Like I get the appeal of that, it makes sense, and yet I think there’s something dishonest about the phrasing of “we just want some chill games” that you hear from many creators which really does often just translate to “we want some 40 kill matches on stream to cut together into a YouTube highlight video.” Casual players also want “chill games,” but being destroyed by being at the other end of CBMM does not allow for that. ![]() I do think content creators are biased toward preferring CBMM over SBMM because I mean, if you’re at the top of the food chain in terms of skill, you would rather be showing off by dominating lower skilled players rather than competing with others also at the extreme top of the game. That SBMM should be paired with a ranking system so you can at least see where you are in the skill ranks, rather than just playing in hard matches every single game. At the risk of being crucified by one side or another, I have generally been okay with SBMM in most circumstances, but a recent argument I’ve heard is one I find compelling. ![]()
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